Small AP Bundle
A top-up for when you are a few points short of your next unlock.
The Quiet Empire is made by players who loved the classic 4X games. Twelve Civs are playable today, with the rest of the 128 planned. Unlock more Civs, Leaders and maps with Activity Points: earn them by playing, or buy them to unlock faster. Cosmetic extras are coming too.
Nothing here is on sale yet. Prices TBA.
[PLACEHOLDER: STEAM_URL]
Activity Points (AP) unlock Civs, Leaders and maps. Earn AP by playing, or buy AP to unlock faster.
Play The Quiet Empire and you collect Activity Points as you go. Earn rates TBA.
Optional AP bundles let you skip ahead. Bundle sizes and prices TBA.
Unlock new Civs, Leaders and maps, including the packs below. AP costs TBA.
Everything you can buy with AP, you can also earn by playing. No Civ, Leader or map is locked behind money alone. Activity Points have no cash value.
A top-up for when you are a few points short of your next unlock.
Enough to bring a new Civ or Leader to the table sooner.
For players who want to open up a whole region of the roster faster.
Unlock more of the 128 Civs with Activity Points, earned by playing or bought. Grouped by region; every Civ has its own unique unit and trait. Roster and counts are planned and may change: “proposed” Civs are still under consideration.
Every Civ still to come, from all four regional packs, in one collection. Twelve Civs are playable today; the rest of the roster of 128 is on its way.
From mountain terraces and jungle cities to the open plains, the empires, nations and peoples of North, Central and South America. Each Civ brings its own unique unit and trait.


Unique unit Jaguar Warrior replaces Swordsman
Heals 20 HP on any kill.
Trait Flower Wars
Killing a unit adds Culture as well as XP.


Unique unit Slinger replaces Archer
Ignores the hill movement cost and fires without the hill penalty.
Trait Terraces
Hills worked by an Inca city give +1 Food.


Unique unit Atlatlist replaces Archer
+1 range against units on open ground.
Trait The Long Count
The Science slot's tiers cost 20% less.


Unique unit Pracinha replaces Musketman
Earns double XP.
Trait Pau-Brasil
Jungle tiles give +1 Gold, and Great Works produce +50% Tourism.
Featured unit and trait details are from the current design roster and may change before release.
Castles on the ridgelines, cathedrals over the rivers and fleets on the horizon. The kingdoms of Europe join Rome, Greece and Norway. Each Civ brings its own unique unit and trait.


Unique unit Longbowman replaces Crossbowman
+1 range.
Trait Sun Never Sets
+2 movement for naval units.


Unique unit Musketeer replaces Musketman
Stronger and cheaper than the line it replaces.
Trait Ancien Régime
+2 Culture per turn in every city before the Renaissance.


Unique unit Conquistador replaces Knight
Can found a city.
Trait Seven Cities
Double yields from the first ancient city each unit claims, and +100% Gold from the first turn a new continent is settled.


Unique unit Landsknecht replaces Pikeman
Costs half.
Trait Furor Teutonicus
Razing a barbarian camp may convert its unit to your side.
Featured unit and trait details are from the current design roster and may change before release.
Desert citadels, caravan roads and great stone walls above the savanna. The powers of the Middle East and Africa. Each Civ brings its own unique unit and trait.


Unique unit Camel Archer replaces Chariot Archer
Ranged and fast, with no desert penalty.
Trait Caravans
Trade routes reach 50% further and desert tiles with a river give +1 Gold.


Unique unit Bowman replaces Archer
Defends as well as it shoots.
Trait Ziggurat
The first Great Scientist arrives free, and Science-slot tiers cost 15% less.


Unique unit Siege Tower replaces Catapult
Grants +50% siege damage to every adjacent friendly unit rather than attacking well itself.
Trait Treasures of Nineveh
Capturing a city steals a technology the owner had and you did not.


Unique unit War Cart replaces Chariot Archer
Available from turn one with no resource requirement.
Trait Epic of the King
The first city founds with a free Growth-slot tier.
Featured unit and trait details are from the current design roster and may change before release.
Pagodas in the mist, terraces down the mountainside and sails between the islands. The dynasties and island realms of Asia and the Pacific. Each Civ brings its own unique unit and trait.


Unique unit Hwacha replaces Cannon
Fires twice per turn at half damage.
Trait Hall of Worthies
+2 Science in any city with a Science-slot tier.


Unique unit Ballista Elephant replaces Catapult
A siege unit that survives being reached.
Trait Baray
Cities next to fresh water grow 20% faster and gain +1 Faith.


Unique unit Naresuan's Elephant replaces Knight
+50% against other mounted units.
Trait Father Governs Children
Yields from allied city-states are doubled.


Unique unit Voi Chiến replaces Horseman
+50% in forest, jungle and marsh, where cavalry is normally useless.
Trait Trường Kỳ
Units heal fully when they end a turn in their own borders.
Featured unit and trait details are from the current design roster and may change before release.
Extra Leaders for Civs you can already play, unlocked with Activity Points. Each Civ is planned to have multiple Leaders.
New Leaders for three of the founding Civs, giving you more faces across the diplomacy table.
Extra Leaders for the great powers of the overland trade routes.
Additional Leaders for three Civs built on trade, monuments and law.
More Leaders for three Civs known for their fleets, warriors and siege trains.
New map scripts, historical scenarios and larger world sizes, unlocked with Activity Points.
Bigger world sizes for longer campaigns with more rivals on the map, for players who want the late game to last.
New map scripts built around archipelagos, inland seas and long coastlines, where navies matter.
Big landmasses, mountain passes and river valleys for long land wars and contested borders.
A historical scenario on a hand-built map, starting with Civs that are already playable.
A historical scenario across the trade routes linking east and west.
Ways to support the studio and change how your empire looks. These are separate from Activity Points.
For players who want to back 1066 Games directly. Planned to bundle the extras below, with no gameplay advantage.
Concept art, Civ art and notes from the studio on how the world of The Quiet Empire was made.
Alternate looks for units. Purely visual: stats, costs and abilities stay the same.
Alternate architecture for your cities as they grow. Visual only, with no effect on yields or defence.
Fair play: upgrades are planned as cosmetic items and extras. They are not designed to make your armies stronger, your cities richer or the AI easier.
The Quiet Empire is pay-as-you-go. New Civs, Leaders and maps unlock with Activity Points, and cosmetic upgrades are optional extras. Pricing has not been decided. Details coming soon.
No. Everything here is planned and marked Coming soon. Prices, release dates and exact contents will be announced later. Use Notify me or wishlist the game on Steam to hear first.
Civ, Leader and Map packs unlock with Activity Points (AP). You can earn AP by playing, or buy AP in bundles to unlock faster. Either way it is the same AP and the same content: no content is locked behind money alone. Earn rates, bundle sizes and AP costs are TBA. AP has no cash value.
Buying AP only gets you to content sooner; the same Civs, Leaders and maps can be earned by playing. The upgrades on this page are planned as cosmetic items and extras, like the soundtrack and art book, and are not designed to give a gameplay advantage.
The Quiet Empire is planned for PC, Android and the browser, with a Steam release planned for late December 2026. Which packs and AP bundles come to which platforms: TBA.
TBA. We will confirm whether unlocks and AP carry over between platforms before any of them launch.